Wednesday, March 23, 2011

Alien wall section realtime render

Got the low poly model done, unwrapped and bake the normal and AO map. Here is the Maya view port render.

Monday, March 21, 2011

Alien wall section

Zbrush sculpt for an alien wall section.



Saturday, March 19, 2011

Arie - Alien asset test scene

This is just a scene that I have been using to test my asset for the alien architecture for the game project "Aries" render with the UDK

Alien Column Top - low poly w/ normal & ao baked

 Really happy with how this is turning out. I'll put the texture map when I finish the color map, but this is a tilling texture around the column

color - normal - spec map Maya view port render


normal - ao  Maya view port

Wednesday, March 16, 2011

Alien column for "Aries"

More architecture for the "Aries" game project.  Created in Zbrush.

Saturday, March 5, 2011

Aries - Temple realtime render

Started to get assets in to the UDK and have a rough layout of the temple interior. I'll probably rework it as it is not looking as large and grand as I wanted it to. It's off to a good start though.

Wednesday, March 2, 2011

Desert Village

A 3d environment for a feature film.

Cuernos del Diablo

This is an image I did for e-on software as a promotional piece. I also wrote a tutorial on how it was created and will post that when I get approval.