Artwork of Ryan Watkins

3d Environments, Skybox and Matte Painting - ryanwatkins8@gmail.com

Showing posts with label realtime. Show all posts
Showing posts with label realtime. Show all posts
Thursday, November 6, 2014

Primordial Landscape

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Realtime render in Unreal 4.
Thursday, September 4, 2014

Volcanic landscape

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Real Time landscape created with World Machine and zBrush. Rendered in real time with Unreal 4.
Sunday, July 6, 2014

Volcanic Skybox

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Volcanic landscape work in progress, inspired by a trip to Iceland. Created using Zbrush, World Machine and rendered in realtime with Unrea...
Thursday, May 22, 2014

Landscape

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Tuesday, May 13, 2014

Modular Rock Work

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Modular created using Photoscan and ZBrush. Render in real time with Unreal 4  
Wednesday, April 16, 2014

Game Environment using Unreal Engine 4

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 Realtime environment, rocks created using Photosculpt and Zbrush. Landscape created with World Machine. Rendering in realtime with Unreal E...
1 comment:
Tuesday, February 4, 2014

Real Time Displacement Breakdowns

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3 comments:
Tuesday, July 9, 2013

UDK Realtime landscape

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Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellatio...
7 comments:
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