Artwork of Ryan Watkins
3d Environments, Skybox and Matte Painting - ryanwatkins8@gmail.com
Sunday, May 27, 2012
BioMech
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Completely modeled and rendered in zBrush, final comp and texturing was done in Phototshop. There are several work in progress images in a...
4 comments:
Wednesday, April 4, 2012
UDK DX11 Modular Rock
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Modular created using Zbrush and Photoshop. Rendered in the UDK with Direct X 11 tessellation and displacement map.
2 comments:
Saturday, March 31, 2012
Modular Rock Wip
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Working on a personal project using the UDK. Planing to build a desert environment similar to what you would see in eastern Utah. This is th...
Friday, August 19, 2011
Bio Mech - High Poly renders and paint
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Rendered in Maya, texture and post work in Photoshop
1 comment:
Tuesday, June 28, 2011
Bio Mech - Zbrush Hard Surface High Poly Model
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Started to create the high poly model in zbrush. High poly details:
2 comments:
Thursday, June 23, 2011
Bio Mech - Concept Sculpture
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Here is a concept sculpture, that I created in ZBrush.
Saturday, May 21, 2011
3d Environment Demo Reel
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Demo reel for environment that I created of the game project "Aries". I was the Art Director and Lead Environment Artist. I pro...
1 comment:
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