From all the latest Prometheus art artwork and the great HR Giger mixed with my insomnia I created this piece last night using zBrush and Photoshop.
Friday, June 15, 2012
Wednesday, June 6, 2012
Halo 4 E3 Work
Shots from the Halo 4 E3 demo that I worked on. I created the skies and cloud vista that Infinity crashes through and whats is behind Master Chief.
http://www.youtube.com/watch?v=duvVWaol0T4&list=PLE196726F02565118&index=4&feature=plcp
Friday, June 1, 2012
UDK Desert Landscape
These are some work in progress images of a real time desert landscape that I'm doing as a personal project. Using the UDK I wanted to explore methods of creating epic vistas for games. The base terrain was created using " World Machine ", the texturing was done in Photoshop using different control maps that I got from World Machine. The detail rock was sculpted in zBrush.
Sunday, May 27, 2012
BioMech
Completely modeled and rendered in zBrush, final comp and texturing was done in Phototshop. There are several work in progress images in an older post of this blog.
Wednesday, April 4, 2012
UDK DX11 Modular Rock
Modular created using Zbrush and Photoshop. Rendered in the UDK with Direct X 11 tessellation and displacement map.
Saturday, March 31, 2012
Modular Rock Wip
Working on a personal project using the UDK. Planing to build a desert environment similar to what you would see in eastern Utah. This is the first piece of modular rocks. Sculpted in Zbrush
Friday, August 19, 2011
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