Showing posts with label desplacement. Show all posts
Showing posts with label desplacement. Show all posts

Sunday, July 6, 2014

Volcanic Skybox

Volcanic landscape work in progress, inspired by a trip to Iceland. Created using Zbrush, World Machine and rendered in realtime with Unreal 4









Tuesday, July 9, 2013

UDK Realtime landscape

Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.



Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.