Volcanic landscape work in progress, inspired by a trip to Iceland. Created using Zbrush, World Machine and rendered in realtime with Unreal 4
Showing posts with label desplacement. Show all posts
Showing posts with label desplacement. Show all posts
Sunday, July 6, 2014
Tuesday, July 9, 2013
UDK Realtime landscape
Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.
Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.
Labels:
desplacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal
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