3d Environments, Skybox and Matte Painting - email@example.com
These look amazing! I've never heard of Photosculpt though, are these examples usable in realtime in a full scene? It' be great if you could include a wireframe below it so we can see exactly what Photosculpt is exaggerating.
Thanks Alec, here is a link to Photosculpt http://photosculpt.net/ I would say that they are very usable in a full scene in real time. the textures are tillable so the only difference in conventional game assets is the use of displacement and the method of creating the assets. Defiantly would work in any modern game engine
Are these done with Tessalation, or Parallax Occlusion Mapping?