Thursday, December 26, 2013

Realtime Rendering

Material and Texture test. I took photos of rock surfaces at different angles and used Photosculpt to extract normal and height information. Rendered in realtime using Maroset

Wednesday, August 21, 2013

Personal work that I have been doing during lunch over the last couple of month or so. Combination of Zbrush sculpting, Maya renders, photos and hand painting in Photoshop

Sunday, July 14, 2013

Alien ship Illustration

The ship was modeled in zbrush using custom insert bushes, I then rendered several passes in Maya and finally comped and painted over it in photoshop

Tuesday, July 9, 2013

UDK Realtime landscape

Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.

Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.

Saturday, April 6, 2013

Devils Horn

Personal work, to explore new techniques in creating CG landscapes. Zbrush, World Machine and Maya

Sunday, January 6, 2013

A little personal project I did during my Christmas vacation. Modeled and retopoed in Zbrush. I tried out the dDo beta for the texturing.

Realtime rendering in Marmoset