Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.
Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.
Did you use Worldmachine?
ReplyDeleteYes I do. I used World Machine for creating the base terrain and for getting a color map and control maps for texturing
ReplyDeleteno kidding !!!
ReplyDeleteany chance to get a demo for playing with
i would looooooooooooooooove to , please
Hey Issam stayed turned, I'm currently working on a demo scene that I'm going to release. I switched to using the Cryegine but the the work flows are very similar
ReplyDeletecan't wait for that :)
ReplyDeleteanyway impressive work ,especially the first screen , good job !
btw, why did you switched to cryengine basically ?
ReplyDeleteThanks. I mostly switched because I want to take advantage of the foliage system in CE3. both are very good for doing terrains, but out the box cryengine 3 is getting me to the results I want much faster.
ReplyDelete