Showing posts with label rock. Show all posts
Showing posts with label rock. Show all posts
Thursday, November 6, 2014
Primordial Landscape
Labels:
3d,
cg,
DX11,
environment,
epic,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
Sci fi,
skybox,
UDK,
unreal,
unreal 4
Sunday, July 6, 2014
Volcanic Skybox
Volcanic landscape work in progress, inspired by a trip to Iceland. Created using Zbrush, World Machine and rendered in realtime with Unreal 4
Labels:
desplacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal,
unreal 4
Thursday, May 22, 2014
Tuesday, May 13, 2014
Modular Rock Work
Labels:
displacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal,
unreal 4
Wednesday, April 16, 2014
Game Environment using Unreal Engine 4
Realtime environment, rocks created using Photosculpt and Zbrush. Landscape created with World Machine. Rendering in realtime with Unreal Engine 4.
Labels:
displacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal,
unreal 4
Tuesday, February 4, 2014
Tuesday, July 9, 2013
UDK Realtime landscape
Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.
Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.
Labels:
desplacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal
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