Sunday, July 14, 2013

Alien ship Illustration

The ship was modeled in zbrush using custom insert bushes, I then rendered several passes in Maya and finally comped and painted over it in photoshop

Tuesday, July 9, 2013

UDK Realtime landscape

Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.

Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.