Sunday, July 14, 2013
Alien ship Illustration
The ship was modeled in zbrush using custom insert bushes, I then rendered several passes in Maya and finally comped and painted over it in photoshop
Tuesday, July 9, 2013
UDK Realtime landscape
Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.
Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.
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