Showing posts with label realtime. Show all posts
Showing posts with label realtime. Show all posts

Thursday, September 4, 2014

Sunday, July 6, 2014

Volcanic Skybox

Volcanic landscape work in progress, inspired by a trip to Iceland. Created using Zbrush, World Machine and rendered in realtime with Unreal 4









Tuesday, May 13, 2014

Wednesday, April 16, 2014

Game Environment using Unreal Engine 4

 Realtime environment, rocks created using Photosculpt and Zbrush. Landscape created with World Machine. Rendering in realtime with Unreal Engine 4.




Tuesday, July 9, 2013

UDK Realtime landscape

Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.



Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.