Tuesday, April 15, 2014

Realtime game assets

Realtime game assets. Modeled with Photosculpt and ZBrush. Rendering in Marmoset with tessellation and displacement











1 comment:

  1. Very cool! This is the first largish realtime scene I've seen using what looks like almost all photogrammetry assets. What do you think of the workflow so far? Any unforseen pitfalls?

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