Artwork of Ryan Watkins

3d Environments, Skybox and Matte Painting - ryanwatkins8@gmail.com

Thursday, May 22, 2014

Landscape



Posted by Ryan Watkins at 2:10 AM No comments:
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Labels: displacement, DX11, game, landscape, real time, realtime, rock, Ryan Watkins, skybox, tessellation, unreal, unreal 4

Tuesday, May 13, 2014

Modular Rock Work

Modular created using Photoscan and ZBrush. Render in real time with Unreal 4  




Posted by Ryan Watkins at 11:10 PM No comments:
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Labels: displacement, DX11, game, landscape, real time, realtime, rock, Ryan Watkins, skybox, tessellation, UDK, unreal, unreal 4
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