Saturday, May 21, 2011

3d Environment Demo Reel


Demo reel for environment that I created of the game project "Aries". I was the Art Director and Lead Environment Artist.

I provided environment modeling, levels and design, high and low poly models, texture maps (color, normal, spec) concept art, style guides. I insured that the look and feel of the game was consistent and of high quality. Software used: Maya for base modeling and scene layout; Zbrush for high poly modeling and sculpting.

The final demo was assembled and rendered using Unreal Development Kit (UDK).

3d Environment Demo Reel

Friday, May 20, 2011

Project "Aries" Alien Temple Exterior

Exterior screen shots from the "Aries" games project,  I was the Art Director and Lead Environment Artist. I created all the alien architecture using Maya and Zbrush as well as using Photoshop for texturing.

The mountains where made in Vue 8.5; retopologized  and normal map baked from the high poly Vue model. There are some work in progress images from this work flow in the blog here: http://ryanwwatkins.blogspot.com/2011/04/vue-to-udk.html

The sky was also created in Vue and rendered out as a dome.

All the the Vegetation is from the UDK and SpeedTree.

Images are real time renders from the UDK

Tuesday, May 17, 2011

Project "Aries" Alien Temple

I finally wrapped up creating the environments for the "Aries" games demo. I created all the alien architecture using Maya and Zbrush as well as using Photoshop for texturing. The human character was made by Evan Brown, human props were modeled by Travis Auerbeck and Sean VanGorder.

I also did the level design and layout as well as the lighting the environment and characters using Unreal Development Kit (UDK)

All images are realtime renders from the UDK.