Testing out more assets. Lighting rendered in real time with Unreal 4
Monday, July 28, 2014
Wednesday, July 23, 2014
Monday, July 7, 2014
Sunday, July 6, 2014
Volcanic Skybox
Volcanic landscape work in progress, inspired by a trip to Iceland. Created using Zbrush, World Machine and rendered in realtime with Unreal 4
Labels:
desplacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal,
unreal 4
Subscribe to:
Posts (Atom)