Rendered in Maya, texture and post work in Photoshop
Friday, August 19, 2011
Tuesday, June 28, 2011
Thursday, June 23, 2011
Saturday, May 21, 2011
3d Environment Demo Reel
Demo reel for environment that I created of the game project "Aries". I was the Art Director and Lead Environment Artist.
I provided environment modeling, levels and design, high and low poly models, texture maps (color, normal, spec) concept art, style guides. I insured that the look and feel of the game was consistent and of high quality. Software used: Maya for base modeling and scene layout; Zbrush for high poly modeling and sculpting.
The final demo was assembled and rendered using Unreal Development Kit (UDK).
3d Environment Demo Reel
Friday, May 20, 2011
Project "Aries" Alien Temple Exterior
Exterior screen shots from the "Aries" games project, I was the Art Director and Lead Environment Artist. I created all the alien architecture using Maya and Zbrush as well as using Photoshop for texturing.
The mountains where made in Vue 8.5; retopologized and normal map baked from the high poly Vue model. There are some work in progress images from this work flow in the blog here: http://ryanwwatkins.blogspot.com/2011/04/vue-to-udk.html
The sky was also created in Vue and rendered out as a dome.
All the the Vegetation is from the UDK and SpeedTree.
Images are real time renders from the UDK
The mountains where made in Vue 8.5; retopologized and normal map baked from the high poly Vue model. There are some work in progress images from this work flow in the blog here: http://ryanwwatkins.blogspot.com/2011/04/vue-to-udk.html
The sky was also created in Vue and rendered out as a dome.
All the the Vegetation is from the UDK and SpeedTree.
Images are real time renders from the UDK
Tuesday, May 17, 2011
Project "Aries" Alien Temple
I finally wrapped up creating the environments for the "Aries" games demo. I created all the alien architecture using Maya and Zbrush as well as using Photoshop for texturing. The human character was made by Evan Brown, human props were modeled by Travis Auerbeck and Sean VanGorder.
I also did the level design and layout as well as the lighting the environment and characters using Unreal Development Kit (UDK)
All images are realtime renders from the UDK.
I also did the level design and layout as well as the lighting the environment and characters using Unreal Development Kit (UDK)
All images are realtime renders from the UDK.
Thursday, April 28, 2011
Aries Space Scene
Started to get a space scene put together for the "Aries" project still a lot to do. Ship model is by Travis Auerbeck.
Monday, April 11, 2011
Aries - Alien Temple exterior
Still have lots of work to do, but for the most part I have the level layout for the outdoor level for the Aries games project. The trees were created using " Speedtree." The sky and distant mountain were created using Vue. There are some wip images below on how I created the mountains.
Real time render inside the UDK
Real time render inside the UDK
Sunday, April 10, 2011
Monday, April 4, 2011
Vue to UDK
After a long day of trial and error, computer lock ups and crashes I have managed to get a Vue terrain and bake the normal info to a low poly object and render it in real-time with the UDK.
UDK render, one terrain instanced and scaled several times.
Maya view port render
Vue 8.5 terrain editor
UDK render, one terrain instanced and scaled several times.
Maya view port render
Vue 8.5 terrain editor
Wednesday, March 23, 2011
Alien wall section realtime render
Got the low poly model done, unwrapped and bake the normal and AO map. Here is the Maya view port render.
Monday, March 21, 2011
Sunday, March 20, 2011
Saturday, March 19, 2011
Arie - Alien asset test scene
This is just a scene that I have been using to test my asset for the alien architecture for the game project "Aries" render with the UDK
Alien Column Top - low poly w/ normal & ao baked
Really happy with how this is turning out. I'll put the texture map when I finish the color map, but this is a tilling texture around the column
color - normal - spec map Maya view port render
normal - ao Maya view port
color - normal - spec map Maya view port render
normal - ao Maya view port
Wednesday, March 16, 2011
Saturday, March 5, 2011
Aries - Temple realtime render
Started to get assets in to the UDK and have a rough layout of the temple interior. I'll probably rework it as it is not looking as large and grand as I wanted it to. It's off to a good start though.
Wednesday, March 2, 2011
Cuernos del Diablo
This is an image I did for e-on software as a promotional piece. I also wrote a tutorial on how it was created and will post that when I get approval.
Friday, February 25, 2011
Low Poly game assets
Here are some Maya view port screen grabs of my low poly models with normal and AO maps applied from the high poly models.
Thursday, February 24, 2011
Aries - Temple
Working out the layout and design for an "Alien Temple" for the upcoming game "Aries." These are high poly models sculpted in Zbrush and rendered in Maya. I will post the low poly models with the normal maps soon.
Thursday, February 17, 2011
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