Wednesday, April 16, 2014
Game Environment using Unreal Engine 4
Realtime environment, rocks created using Photosculpt and Zbrush. Landscape created with World Machine. Rendering in realtime with Unreal Engine 4.
Labels:
displacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal,
unreal 4
Tuesday, April 15, 2014
Realtime game assets
Realtime game assets. Modeled with Photosculpt and ZBrush. Rendering in Marmoset with tessellation and displacement
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