Monday, August 6, 2012
Monday, July 30, 2012
Fathers of the River
Started as an exercise in ZBrush sculpting rocks. After I finished sculpting the rock in ZBrush I created a mountain vista using World Machine and assembled the scene in Vue for the final render. Post work was then done in Photoshop.
Sunday, June 24, 2012
Volcanic Vistas
Concepts that were never used. Created using Vue and Photoshop.
These Haunting Volcanic Pillars where first sculpted in Zbrush. Then imported into Vue to create avolcanic scene using procedural terrain and a thick hazy atmosphere. Post work in Photoshop was done to enhance the glowing lava shader and smoke.
These Haunting Volcanic Pillars where first sculpted in Zbrush. Then imported into Vue to create avolcanic scene using procedural terrain and a thick hazy atmosphere. Post work in Photoshop was done to enhance the glowing lava shader and smoke.
Thursday, June 21, 2012
Wednesday, June 20, 2012
Devil
This started as a 30 min sculpt, that me and a friend
do everyday. I really like it so I spent some time in the evenings working on the sculpt, painting the texture and making the shader.
Polypaint for the textures and rendered in ZBrush.Friday, June 15, 2012
Late night inspiration
From all the latest Prometheus art artwork and the great HR Giger mixed with my insomnia I created this piece last night using zBrush and Photoshop.
Wednesday, June 6, 2012
Halo 4 E3 Work
Shots from the Halo 4 E3 demo that I worked on. I created the skies and cloud vista that Infinity crashes through and whats is behind Master Chief.
http://www.youtube.com/watch?v=duvVWaol0T4&list=PLE196726F02565118&index=4&feature=plcp
Friday, June 1, 2012
UDK Desert Landscape
These are some work in progress images of a real time desert landscape that I'm doing as a personal project. Using the UDK I wanted to explore methods of creating epic vistas for games. The base terrain was created using " World Machine ", the texturing was done in Photoshop using different control maps that I got from World Machine. The detail rock was sculpted in zBrush.
Sunday, May 27, 2012
BioMech
Completely modeled and rendered in zBrush, final comp and texturing was done in Phototshop. There are several work in progress images in an older post of this blog.
Wednesday, April 4, 2012
UDK DX11 Modular Rock
Modular created using Zbrush and Photoshop. Rendered in the UDK with Direct X 11 tessellation and displacement map.
Saturday, March 31, 2012
Modular Rock Wip
Working on a personal project using the UDK. Planing to build a desert environment similar to what you would see in eastern Utah. This is the first piece of modular rocks. Sculpted in Zbrush
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