Thursday, December 26, 2013
Realtime Rendering
Material and Texture test. I took photos of rock surfaces at different angles and used Photosculpt to extract normal and height information. Rendered in realtime using Maroset
Tuesday, November 26, 2013
Monday, October 7, 2013
Wednesday, October 2, 2013
Wednesday, August 21, 2013
Sunday, July 14, 2013
Alien ship Illustration
The ship was modeled in zbrush using custom insert bushes, I then rendered several passes in Maya and finally comped and painted over it in photoshop
Tuesday, July 9, 2013
UDK Realtime landscape
Here is some work in-progress of a landscape I'm creating for a personal game project. Rendered in the UDK using Direct X 11 tessellation and displacement.
Rock assets created using zbrush and again rendered in real-time with tessellation and displacement.
Labels:
desplacement,
DX11,
game,
landscape,
real time,
realtime,
rock,
Ryan Watkins,
skybox,
tessellation,
UDK,
unreal
Saturday, April 6, 2013
Sunday, February 10, 2013
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