Sunday, May 27, 2012

BioMech

Completely  modeled and rendered in zBrush, final comp and texturing was done in Phototshop. There are several work in progress images in an older post of this blog.

Wednesday, April 4, 2012

UDK DX11 Modular Rock

Modular created using Zbrush and Photoshop. Rendered in the UDK with Direct X 11 tessellation and displacement map.

Saturday, March 31, 2012

Modular Rock Wip

Working on a personal project using the UDK. Planing to build a desert environment similar to what you would see in eastern Utah. This is the first piece of modular rocks. Sculpted in Zbrush


Tuesday, June 28, 2011

Thursday, June 23, 2011

Saturday, May 21, 2011

3d Environment Demo Reel


Demo reel for environment that I created of the game project "Aries". I was the Art Director and Lead Environment Artist.

I provided environment modeling, levels and design, high and low poly models, texture maps (color, normal, spec) concept art, style guides. I insured that the look and feel of the game was consistent and of high quality. Software used: Maya for base modeling and scene layout; Zbrush for high poly modeling and sculpting.

The final demo was assembled and rendered using Unreal Development Kit (UDK).

3d Environment Demo Reel